{"id":4026,"date":"2021-12-03T15:48:55","date_gmt":"2021-12-03T15:48:55","guid":{"rendered":"https:\/\/thestudiomap.com\/?p=4026"},"modified":"2021-12-03T16:15:11","modified_gmt":"2021-12-03T16:15:11","slug":"virtual-production-skills-report-for-the-uk","status":"publish","type":"post","link":"https:\/\/thestudiomap.com\/virtual-production-skills-report-for-the-uk\/","title":{"rendered":"Virtual Production Skills Report for the UK"},"content":{"rendered":"

This is a great report on the global innovation opportunity for the UK’s Virtual Production sector, published by StoryFutures. The report contains a wealth of information on the technology, efficiencies, enhancements, cost reductions, infrastructure, skills, plus the “many gaps and pain points in the workflows and pipelines of both Production and Postproduction talent in the UK”.<\/p>\n

There’s a downloadable PDF report,<\/strong><\/a> an impressive VP Skills Mandela<\/a><\/strong>\u00a0and the Video Presentatio<\/a>n<\/strong><\/p>\n

 <\/p>\n

Here’s the opening Executive Summary:<\/p>\n

“Virtual Production (VP) is becoming a ubiquitous<\/em>
\nmethodology for the achievement of high-quality film,<\/em>
\ntelevision and media productions. A game-changing<\/em>
\ndevelopment, VP combines virtual and augmented<\/em>
\nreality with computer generated imagery. All this is<\/em>
\nmade possible by real-time game-engine technology.<\/em>
\nExemplified by high end Hollywood productions such<\/em>
\nas The Mandalorian and in television by the BBC\u2019s<\/em>
\nVirtual Production presentation studio for the Tokyo<\/em>
\nOlympics, Virtual Production takes traditional screen<\/em>
\nmedia production methods to a new dimension.<\/em>
\nVP capitalises on technology developed for games<\/em>
\ndevelopment, notably Epic\u2019s Unreal Engine, and<\/em>
\ndelivers stunning, photorealistic sets, environments<\/em>
\nand audience experiences in real-time.<\/em>
\nVP offers efficiencies and enhancements for<\/em>
\nboth live action (Production) and visual effects<\/em>
\n(Postproduction). VP allows for a reduction of the<\/em>
\ncosts and risks associated with VFX, which typically<\/em>
\naccount for 10-20% of overall budget: virtual sets<\/em>
\nnot only save on production time and costs, but<\/em>
\nmight also be more sustainable, reducing carbon<\/em>
\nfootprint by removing travel and transportation<\/em>
\ncosts of location filming. Instead of flying crews,<\/em>
\nequipment, actors and sets to locations across the<\/em>
\nworld, Producers can design and build locations in<\/em>
\nthe computer, which are then played back on large<\/em>
\nLED screens known as Volumes.<\/em>
\nSuch Volumes are being rolled out across the UK to<\/em>
\nservice the growing need for this technology. This<\/em>
\nrepresents a massive investment in the technology for<\/em>
\ncompanies such as Netflix, Sky, ILMxLAB and Warner<\/em>
\nBros. This is because the opportunity is also massive.<\/em>
\nTraditionally the technologies and methodologies of<\/em>
\nthe games and film and TV industries have developed<\/em>
\nin parallel, with very little crossover from one field<\/em>
\nto the other. With VP the opportunity exists for a<\/em>
\ncrossover of competencies allowing companies to<\/em>
\nexpand from games (UK 2020 video game market<\/em>
\nworth \u00a35.3 billion) to high-end TV (UK 2020 spend on<\/em>
\nHETV production: \u00a31.49million) to film (UK 2020 total<\/em>
\nspend feature film production: \u00a31.37billion) and into<\/em>
\nimmersive (UK value 2021 prediction: \u00a35.7billion). With<\/em>
\nthe potential to benefit all these sectors individually<\/em>
\nand collectively, it is crucial that the UK ensures that it<\/em>
\nhas not only cutting-edge VP infrastructure, but also<\/em>
\nthe skills capacity to develop its own new intellectual<\/em><\/p>\n

property in the form of tools, methods and in our<\/em>
\nworld-renowned ability to make the highest quality<\/em>
\ncontent. This is not simply a technology opportunity,<\/em>
\nit is one that brings together Science Technology<\/em>
\nEngineering and the Arts: a true STEAM opportunity<\/em>
\nfor our Creative Industries.<\/em>
\nThroughout this research we found an industry<\/em>
\nthat recognised that whilst current costs were<\/em>
\nhigh, Virtual Production would be normalised and<\/em>
\ncorrespondingly cheaper within 5 years. However,<\/em>
\n\u2018hands-on\u2019 experience is still low. Appetite for<\/em>
\ntraining is therefore veracious: Epic, Screenskills,<\/em>
\nDigital Catapult, National Film and Television School<\/em>
\nStoryFutures Academy, and others, have all launched<\/em>
\ntraining programmes in 2020-21, with ScreenSkills<\/em>
\nseeking to establish national training standards<\/em>
\nfor VP. As the then Minister for Creative Industries<\/em>
\nCaroline Dinenage commented, to ensure the UK<\/em>
\nstays ahead of the creative curve there is a need to<\/em>
\n\u201cdevelop our world class screen workforce [to] help<\/em>
\nthe UK\u2019s film and TV sectors build back better\u201d.[1]<\/em>
\nThis Interim StoryFutures Academy Skills Report<\/em>
\nprovides a map of the VP skills needed across the<\/em>
\nfilm and TV industry. As with the roll out of the<\/em>
\ntechnology itself, the skills mapping will need to<\/em>
\ngrow more widely to include games, theatre, and live<\/em>
\nproduction, and also look more broadly across the<\/em>
\nUK creative industries. Our Report identifies both<\/em>
\nthe hard and the soft skills demands of the creative<\/em>
\nindustries required to translate innovation practice<\/em>
\ninto economic growth. It shows how VP changes<\/em>
\nthe way key Departments operate – internally and<\/em>
\nwith other Departments – during Preproduction,<\/em>
\nProduction and Postproduction.<\/em>
\nHowever, the report has identified many gaps and<\/em>
\npain points in the workflows and pipelines of both<\/em>
\nProduction and Postproduction talent in the UK,<\/em>
\nrevealing a significant skills shortage. Demand for<\/em>
\ntalent and training far outstrips supply. There is a<\/em>
\nclear need for highly creative, technical artists who<\/em>
\ncan write code, problem-solve and communicate<\/em>
\neffectively with creatives while fixing complex<\/em>
\ntechnical issues; all within the fast-paced film and TV<\/em>
\nset environment. This shortage needs to be tackled<\/em>
\nurgently if the UK is to leverage its reputation for<\/em>
\ninnovation and creative excellence across film, TV,<\/em>
\nVFX, games and computing.<\/em><\/p>\n

___<\/p>\n

 <\/p>\n

Copyright Details (reprinted)
\n<\/span><\/strong><\/p>\n

\u00a9 The Authors, StoryFutures Academy, copyright 2021.<\/span>
Cover image: \u00a9 Wilder Films \/ Fireworks<\/span>
This project has received funding from the AHRC-UKRI Audiences of the Future <\/span>
Programme. Grant Reference AH\/S003622\/1 <\/span>
The text of this document (this excludes, where present, logos, production stills) <\/span>
may be reproduced free of charge in any format or medium provided that it is <\/span>
reproduced accurately and not in a misleading context.<\/span>
The material must be acknowledged as The Authors\u2019 (Bennett, Heath, Kilkelly, <\/span>
Richardson) copyright and the document title specified. Where third party <\/span>
material has been identified, permission from the respective copyright holder <\/span>
must be sought.<\/span>
ISBN: 978-1-8384779-2-9<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"

This is a great report on the global innovation opportunity for the UK’s Virtual Production sector, published by StoryFutures. The report contains a wealth of information on the technology, efficiencies, enhancements, cost reductions, infrastructure, skills, plus the “many gaps and pain points in the workflows and pipelines of both Production and Postproduction talent in the […]<\/p>\n","protected":false},"author":15,"featured_media":4028,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[474],"tags":[912,911],"yoast_head":"\nVirtual Production Skills Report for the UK - The Studio Map<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thestudiomap.com\/virtual-production-skills-report-for-the-uk\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual Production Skills Report for the UK - The Studio Map\" \/>\n<meta property=\"og:description\" content=\"This is a great report on the global innovation opportunity for the UK’s Virtual Production sector, published by StoryFutures. 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